How to replace the Maxlite MLS13GU35 13W self-ballasted GU24 base CFL lamp on the Panasonic Ventilation Fan FV-08VQL6

Having remodeled during the ’10s, 2014 for us, we have fixtures of that time including a Panasonic FV-08VQL6 via Ferguson. The unit’s light has lasted until this spring of 2026. Not bad, however now I’m tossed in the gambit of seemingly nearly planned obsolesce as the bulbs have a very specific shape making it difficult to replace unless you get the specific discontinued Maxlite bulb. It has a “tapered ballast”.

You can mangle your mounting piece and try to get another GU24 13W bulb in there. Another route is trying to replace the Grille Unit, FFV3420065S, which according to this Bulletin LED Lamp Discontinued VER 3 Oct.02 Notice found on encompass.com you can replace the Gille Unit with part FFV0511VQL1AA however the lumens on that appears to be 700lm vs the CFL which were 998lm per lamp, so 700lm vs 1996lm.

The Anatomy of Price: Decoding Backpack.tf Websocket Events

Summary: The community price reflects the base item (immutable properties), while suggested accounts for instance-specific modifications.

When parsing the Backpack.tf websocket API, it is important to understand the distinct roles of the three price fields:

  1. Usage of suggested: This field is the primary source for modified items (Parts, Paint, KS), as it accounts for those properties.
  2. Usage of community: This field acts as a baseline for the base item. It ignores attachments and may be null for specific variants.
  3. Usage of steam: This field matches the Steam Community Market hash name and may be missing for complex modified items that lack a direct SCM listing.

Price Divergence in Killstreak Variants

The most striking proof of this architecture comes from analyzing items where the “Immutable” base value diverges from the “Instance” value.

Case 1: The Invisible Killstreak (Null Community Price)

For high-tier killstreaks, the community price often vanishes entirely because users cannot vote on specific tiers.

Item: Professional Killstreak Festive Huntsman

  • Observation: The community field is null, but suggested correctly values the Pro Kit (~6 keys) on top of the base bow (~4.6 keys).
// Tier 3: Professional Killstreak Festive Huntsman
"price": {
  "community": null,          // <--- Fails to match "Pro KS" variant
 "suggested": {              // <--- Algorithmic sum (Base + Pro Kit)
    "raw": 603.14,
    "short": "10.25 keys"
  }
}

Compare this to the base item, where they match perfectly:

// Tier 0: The Festive Huntsman
"price": {
  "community": {              // <--- Matches base pricelist
    "short": "4.1–5.1 keys";
  },
  "suggested": {
    "short": "4.6 keys"
  }
}

Case 2: The “Blind” Community Price (Parts & Paint)

When an item does have a community price, that price is “blind” to attachments.

Item: Strange Thermal Tracker (with Paint & Parts)

  • Observation: community returns the cheap base Strange price. suggested adds nearly a key of value for the parts.
"price": {
  "community": {
    "value": 0.75,            // <--- Base Strange Price (Blind to parts)
    "short": "0.75–1.1 keys"
  },
  "suggested": {
    "short": "1.67 keys"      // <--- Includes Parts & Paint Value
  }
}

The Three Pillars of Value (Definitions)

1. steam: SCM Listing

  • What it is: Lowest/Median SCM listing.
  • Behavior: Strictly tied to the Steam Market Hash Name. Often missing (null) for kit-applied items because SCM listings are for the base item or the kit, not the combined asset.

2. community: Immutable Baseline

  • What it is: User-voted suggestions from the main stats page.
  • Behavior: A Baseline Lookup based on Defindex + Quality. It blindly ignores mutable properties.

3. suggested: Instance Value

  • What it is: Algorithmic estimation of the specific instance.
  • Behavior: Sums Base + Value(Parts) + Value(Paints) + Value(Killstreak). This is your "True" market estimate for modified items.

How to Download VMWare Workstation

Video Of How To Download

When trying to download VMWare Workstation on Broadcom’s website you may be left feeling like you are in a labyrinth. I signed up and logged in only to be left on the Support Portal with no obvious means to get what I wanted. They asked me to “build my profile” but that led no where as it wasn’t a site ID and of course the site ID page was broken too.

Behold, the Broadcom page of doom!

The confusing pages led to nowhere and just by luck did I click the software button in the top left.

Which had a VMware Cloud Foundation option and I clicked on My Downloads.

The clicking lead to my Support page being populated with VMware downloads including VMware Workstation Pro.

Clicking on that link actually brought me to a download page that worked, after further registration. I hope this helps someone.

Disco Biscuits 06/11/08

https://db.etree.org/shn/143766

Somewhat of a summertime anthem

Disco Biscuits
June 11, 2008
Innsbrook Pavilion
Richmond, Va.

Source: SP-C4 > Nick’s Silver Hydra XLRs > mme > S/PDIF > mt24/48
Transfer: Compact Flash > WAV 24/48 > FLAC
Taped By: Joseph Lawson (joekiller dot com)

Set 1/One Track:
1. Intro, Once the Fiddler Paid, Resurrection> Goodbye Stranger 1> Jigsaw Earth2> Above the Waves3> Jigsaw Earth, Rockafella

Notes:
1 w/ Al
2 middle>beginning
3 inverted

Note:
Unreleased. Some guy yells into the mics. you know who you are. lol

FLAC Fingerprint:
0949ea836cad642e897a106a4377e58a

My website is trashed

Because WordPress is awful but I haven’t escaped it because paying ~$24 year to WordPress.com to patch it isn’t so bad. But of course karma caught up to me and I tried to change something and yaddi yaddi yadda, I’m tired of WordPress. So a migration is likely, or maybe not. Inertia is a helluva drug.

Pet Simulator 99 Shiny Relics – Update 5

  1. #75 Haunted Forest
  2. #77 Haunted Mansion
  3. #78 Dungeon Entrance
  4. #79 Dungeon
  5. Advanced Digsite
  6. #80 Treasure Dungeon
  7. #81 Empyrean Dungeon
  8. #83 Cotton Candy Forest
  9. #84 Gummy Forest
  10. #85 Chocolate Waterfall
  11. #86 Sweets
  12. #87 Toys and Blocks
  13. Lucky Box Obby
  14. #88 Toys and Blocks
  15. #89 Theme Park
  16. #91 Cloud Garden
  17. Advanced Fishing in #92 Cloud Forest
  18. #93 Cloud Houses
  19. #95 Heaven Gates
  20. #97 Heaven Golden Castle
  21. Stairway to Heaven “Entrances”

There are 20 new Shiny Relics to find as part of Update 5 of Pet Simulator 99. Collectively that makes 85 total available to collect. The first 65 are found in Areas 74 Witch Marsh and below. Here are the locations of the Shiny Relics for Area #75 Haunted Forest through Area #97 Heaven Golden Castle. There are not any Shiny Relics in Area #98 or Area #99.

#75 Haunted Forest

Shiny Relic in Area 75, the Haunted Forest, on top of the rock bridge.
On the right side behind the rock bridge.

#77 Haunted Mansion

Shiny Relic in Area 77, Haunted Mansion, on the window on the right side of the house
On the window on the right side of the house

#78 Dungeon Entrance

Shiny Relic in Area 78, Dungeon Entrance, on the left entrance gate corner
On the left entrance gate corner

#79 Dungeon

Shiny Relic in Area 79, Dungeon, under the left rear flag zoomed out view. You can see the sparkles coming out.
Left rear flag. You can see the sparkles coming out.
Shiny Relic in Area 79, Dungeon, under the left rear flag looking up.
Under the left rear flag. You have to look up at it.

Advanced Digsite

Shiny Relic in the Obby of Area 79, Advanced Digsite, on the right side of past the middle right pillar.
On the right side of past the middle right pillar.

#80 Treasure Dungeon

Shiny Relic in Area 80, Treasure Dungeon, behind the right first treasure chest.
Behind the right first treasure chest.

#81 Empyrean Dungeon

Shiny Relic in Area 81, Empyrean Dungeon, on the right side under the second skull flag.
On the right side under the second skull flag.

#83 Cotton Candy Forest

Shiny Relic in Area 83, Cotton Candy Forest, behind the dual trunk blue cotton candy tree on the left.
Behind the dual trunk blue cotton candy tree on the left.

#84 Gummy Forest

Shiny Relic in Area 84, Gummy Forest, on top of the middle most red gummy tree on the left side.
On top of the middle most red gummy tree on the left side.

#85 Chocolate Waterfall

Shiny Relic in Area 85, Chocolate Waterfall, within the waterfall on the left side. You can see the outline from afar.
Within the waterfall on the left side. You can see the outline from afar.

#86 Sweets

Shiny Relic in Area 86, Sweets, on the right of the rate on top of the vanilla swirl.
On the right of the rate on top of the vanilla swirl. To get to it jump up the side of the icecream.

#87 Toys and Blocks

Shiny Relic in Area 87, Toys and Blocks, behind the right rear block tower.
Behind the right rear block tower.

Lucky Box Obby

Shiny Relic in the Lucky Blocks Obby of Area 87, Toys and Blocks, behind the purple bush in the back left of the Obby.
Behind the purple bush in the back left of the Lucky Blocks Obby. Warning: this Obby has a 3 hour cooldown so grab it on your first go.

#88 Toys and Blocks

Shiny Relic in Area 88, Carnival, within the orange and yellow booth to the right of the rear gate and the left foot of the Ferris wheel.
Within the orange and yellow booth to the right of the rear gate and the left foot of the Ferris wheel.

#89 Theme Park

Shiny Relic in Area 89, Theme Park, within the middle red booth on the right side.
Within the middle red booth on the right side.

#91 Cloud Garden

Shiny Relic in Area 91, Cloud Garden, behind the rear left column of the flower gazebo.
Behind the rear left column of the flower gazebo.

Advanced Fishing in #92 Cloud Forest

Shiny Relic in Area 92, Cloud Forest, Advanced Fishing, behind a tree on the left side of the pond.
Behind a tree on the left side of the pond.

#93 Cloud Houses

Shiny Relic in Area 93, Cloud Houses, on the roof of the red house on the left side closest to the gate to Area 94.
On the roof of the red house on the left side closest to the gate to Area 94.
To get the Shiny Relic in Area 93, Cloud Houses, on the roof of the red house on the left side closest to the gate to Area 94 you should jump on the house's column and zoom out.
To get the relic, you should jump on the house’s column and zoom out.

#95 Heaven Gates

Shiny Relic in Area 95, Heaven Gates, behind the left gate next to the chest.
Behind the left gate next to the chest.

#97 Heaven Golden Castle

Shiny Relic in Area 97, Heaven Golden Castle, at the rear base of the right tower of the Heaven Golden Castle.
At the rear base of the right tower of the Heaven Golden Castle.
After collecting the last relic the total of 85/85 is shown.
After collecting the last relic the total of 85/85 is shown.

Assuming you had already collected the previous 65 in the Areas up to #74 Witch Marsh, you will now have all 85.

Stairway to Heaven “Entrances”

The Stairway to Heaven is a hidden area on the right side of Area 91, Cloud Garden. Walk into the waterfall on the right side in the clouds to reach it.
The Stairway to Heaven is a hidden area when you fall out of the map, which you can do on the right side of Area 91, Cloud Garden. Walk into the waterfall on the right side in the clouds to reach it.

“I wonder if there is anything at the top.”

“Keep Going!”

“The view must be amazing.”

“You’re making great progress. Maybe. Who knows?”

“Okay, I’ll be honest. You’re wasting your time.”

“Is it determination or stubbornness that fuels your ascent.”

“Do you hear that? It’s the sound of endless climbing.”

“What if the real treasure is the friends you made along the way?”

“You feel the presence and warmth of something above you…”d

Messages you receive while climbing the Stairway to Heaven.
The Stairway to Heaven is enormously very tall.
The Stairway to Heaven is enormously very tall.
Looking upward on the stairway to heaven there is no end in sight.
No end in sight.

Don’t climb it. Just exit. Apparently there is a 1 in 1 million chance to get a huge. So like 55 hours to break even climbing. I climbed for about a two hours. Nothing to see.

If you really want to reach the stairway, you can fall out of the maps in these areas.

  • In the Advanced Digsite you can jump up the walls and jump off the side of the map.
  • On the right side of #91, Cloud Garden. Walk into the waterfall on the right side in the clouds to reach it.
  • On #99 Rainbow Road you can fall off the map on the left side of the rocket ship.

YAML pipe dash what?

I was looking at some GitHub actions and noticed a literal, pipe |, with a dash, -, and had no idea what it meant. After a bit of searching, I found YAML Multiline which showed the effects of the feature when making multi-line strings. I.e.
run: |-
vs
run: |

The dash is the block chomping indicator which lets yaml know if it should keep the newline at the end of the multi-line string. If you chomp it strips the new line. If you just use the pipe, it’ll contain the last new line.

Now does it really matter in GitHub actions? I don’t really think so. Most shells will strip the last newline character of a command.

So there you go. Pipe dash strips the last end line character of the multiline lateral command.

Spells AI

Howdy Everyone. I trained machines to predict Team Fortress 2, TF2, spell prices. I published the code at my joekiller spells repo. Don’t forget, you can get Splack, spell listings crack, at https://discord.gg/BSSrHRd.

My discord has nearly every spell listing since April 2022. It predates the backpack.tf websocket service and is sophisticated like your mother.

Check out couter.tf tf2 spells counts and counter.tf post life tf2 spells counts to have a better idea of how rare a spelled item is.

Hidden State

LLMs: Tokens + Training = multi-dimensional model

Oh Hi internet. I made the postcasts with the podcats work again. Don’t thank me all at once but remember, this is fucking MYSPACE TIME. FUCK FACEBOOK.

Howdy all y’all.

Did you know that a Large Language Model is simply a multidimensional forward and reverse dot product matrix of the probability of something will follow something else? The model simply says what the next word token will be based on the last word tokens where the relationship is modeled through “96 hidden state transformers”. The model is generated by processing the relationship the current symbols of their step (0…95) related to all the others at that time creating a fuzzy forward and reverse relationship to all the other next likely tokens in the language vs all other tokens. Each token path is carved and traced via reinforcement training that says, the next word in this sentence makes…

Since it’s been a while. Hi y’all.

CRB JOEKILLER PODCAST REPOST

Talking about hidden state. What is the additive combination of everything of us but our input queries, our understanding, and our context?

Want less? Nah. You cannot oversimplify the fact that we are more. We are the combination of all the existence there is and then are composed of all that there will be. Make your channel and path.